An iPhone without the phone: the same multi-touch screen, Safari and Wi-Fi, minus the radio and the contract.
Released September 5, 2007 · Discontinued September 9, 2008 · From $299 (8 GB)

An iPhone without the phone, four months after the iPhone. The touch had the same 3.5-inch multi-touch screen, the same Safari, the same Wi-Fi and the same gestures, minus the cellular radio, the camera, the speaker and the two-year contract, at $299 for 8GB. Apple had accidentally built the most important games console of the following decade. Once the App Store opened in 2008 the touch became the machine millions of children had in their pocket, and the reason a generation of developers wrote for iOS before they wrote for anything else. Nintendo spent years insisting this was not a competitor. It was. The touch also worked as the cheapest way into Apple's ecosystem for anyone who could not justify an iPhone, which in 2007 was most people.
Reviewers rated it an excellent player and the first iPod to miss Apple's own battery claims by a clear margin in testing.
Despite these downsides, the Touch is a great media player, and the iPod remains the best end-to-end portable solution for playing and purchasing music and video.
But in my tests, using factory settings, music playback lasted just under 17 hours and video playback lasted just over four hours.